private static final int resetDownTime = 1500;
private static final int positionDownTime = 30;
private static final int rotateDownTime = 300;
private static final int minimumDownTime = 150;
private static final int sleepTimeDecrement = 100;
private static final int initialPatternLength = 4;
private Thread memoryThread;
private int cellWidth;
private int cellHeight;
private int numCellsOnSide;
private int DownTime;
private int next;
private int currentX;
private int currentY;
private int pointX;
private int pointY;
private int[][] pattern;
private int patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log ;
private log[][] =
{
{
};}_
// Start up ;Items
private static final int resetDownTime = 1500;
private static final int positionDownTime = 30;
private static final int rotateDownTime = 300;
private static final int minimumDownTime = 150;
private static final int sleepTimeDecrement = 100;
private static final int initialPatternLength = 4;
private Thread memoryThread;
private int cellWidth;
private int cellHeight;
private int numCellsOnSide;
private int DownTime;
private int next;
private int currentX;
private int currentY;
private int pointX;
private int pointY;
private int[][] pattern;
private int patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log ;
private log[][] =
{
{
};}_
// Start up ;Items
private static final int resetDownTime = 1500;
private static final int positionDownTime = 30;
private static final int rotateDownTime = 300;
private static final int minimumDownTime = 150;
private static final int sleepTimeDecrement = 100;
private static final int initialPatternLength = 4;
private Thread memoryThread;
private int cellWidth;
private int cellHeight;
private int numCellsOnSide;
private int DownTime;
private int next;
private int currentX;
private int currentY;
private int pointX;
private int pointY;
private int[][] pattern;
private int patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log ;
private log[][] =
{
{
};}_
// Start up ;Items
private static final int resetDownTime = 1500;
private static final int positionDownTime = 30;
private static final int rotateDownTime = 300;
private static final int minimumDownTime = 150;
private static final int sleepTimeDecrement = 100;
private static final int initialPatternLength = 4;
private Thread memoryThread;
private int cellWidth;
private int cellHeight;
private int numCellsOnSide;
private int DownTime;
private int next;
private int currentX;
private int currentY;
private int pointX;
private int pointY;
private int[][] pattern;
private int patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log ;
private log[][] =
{
{
};}_
// Start up ;Items
private static final int resetDownTime = 1500;
private static final int positionDownTime = 30;
private static final int rotateDownTime = 300;
private static final int minimumDownTime = 150;
private static final int sleepTimeDecrement = 100;
private static final int initialPatternLength = 4;
private Thread memoryThread;
private int cellWidth;
private int cellHeight;
private int numCellsOnSide;
private int DownTime;
private int next;
private int currentX;
private int currentY;
private int pointX;
private int pointY;
private int[][] pattern;
private int patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log ;
private log[][] =
{
{
};}_
// Start up ;Items
private static final int resetDownTime = 1500;
private static final int positionDownTime = 30;
private static final int rotateDownTime = 300;
private static final int minimumDownTime = 150;
private static final int sleepTimeDecrement = 100;
private static final int initialPatternLength = 4;
private Thread memoryThread;
private int cellWidth;
private int cellHeight;
private int numCellsOnSide;
private int DownTime;
private int next;
private int currentX;
private int currentY;
private int pointX;
private int pointY;
private int[][] pattern;
private int patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log ;
private log[][] =
{
{
};}_
// Start up ;Items
private static final int resetDownTime = 1500;
private static final int positionDownTime = 30;
private static final int rotateDownTime = 300;
private static final int minimumDownTime = 150;
private static final int sleepTimeDecrement = 100;
private static final int initialPatternLength = 4;
private Thread memoryThread;
private int cellWidth;
private int cellHeight;
private int numCellsOnSide;
private int DownTime;
private int next;
private int currentX;
private int currentY;
private int pointX;
private int pointY;
private int[][] pattern;
private int patternLength;
private boolean fullPaint;
private boolean checkMove;
private boolean resetting;
private log ;
private log[][] =
{
{
};}_